
Concept art for Darla’s house from collaborative short “The Nest”.

Props found in Darla’s garden and the sewers.

Props found in Darla’s garden and the sewers.

Created concept art following a prompt, for ECU’s first annual Form Forge, “A Siren’s Grasp”.

Created concept art following a prompt, for ECU’s first annual Form Forge, “A Siren’s Grasp”.

Asset development for the video game level designed in my Advanced Interactive Media class.

Asset development for the video game level designed in my Advanced Interactive Media class.

Asset development for the video game level designed in my Advanced Interactive Media class.

Asset development for the video game level designed in my Advanced Interactive Media class

Asset development for the video game level designed in my Advanced Interactive Media class.

Asset development for the video game level designed in my Advanced Interactive Media class

Asset development for the video game level designed in my Advanced Interactive Media class.

Asset development for the video game level designed in my Advanced Interactive Media class.

Asset development for the video game level designed in my Advanced Interactive Media class.

Asset development for the video game level designed in my Advanced Interactive Media class.















Concept art for Darla’s house from collaborative short “The Nest”.
Props found in Darla’s garden and the sewers.
Props found in Darla’s garden and the sewers.
Created concept art following a prompt, for ECU’s first annual Form Forge, “A Siren’s Grasp”.
Created concept art following a prompt, for ECU’s first annual Form Forge, “A Siren’s Grasp”.
Asset development for the video game level designed in my Advanced Interactive Media class.
Asset development for the video game level designed in my Advanced Interactive Media class.
Asset development for the video game level designed in my Advanced Interactive Media class.
Asset development for the video game level designed in my Advanced Interactive Media class
Asset development for the video game level designed in my Advanced Interactive Media class.
Asset development for the video game level designed in my Advanced Interactive Media class
Asset development for the video game level designed in my Advanced Interactive Media class.
Asset development for the video game level designed in my Advanced Interactive Media class.
Asset development for the video game level designed in my Advanced Interactive Media class.
Asset development for the video game level designed in my Advanced Interactive Media class.