Exploration of what the interior of a whale blubber processing plant would look like in a video game concept I’m currently developing.
Exploration of what a character in the whale factory video game’s desk would look like.
Background illustrated for a school assignment.
Initial concept for Darla’s house from collaborative project “The Nest.”
Exterior view of what the cathedral would look like in “Repentance”.
Environmental development for the stairway leading to the catacombs for a game design course, the game being titled “Repentance”.
Snapshot of what “Repentance” Game play would look like.
Exploration of what the interior of a whale blubber processing plant would look like in a video game concept I’m currently developing.
Exploration of what a character in the whale factory video game’s desk would look like.
Background illustrated for a school assignment.
Initial concept for Darla’s house from collaborative project “The Nest.”
Exterior view of what the cathedral would look like in “Repentance”.
Environmental development for the stairway leading to the catacombs for a game design course, the game being titled “Repentance”.
Snapshot of what “Repentance” Game play would look like.